Deep Rock Galactic S Terrain Scanner Should Set A Standard For 3D Maps
Finding the best way to explore three-dimensional space is one of the consistent challenges that many game developers face. Unlike traditional 2D games where players can only move left, right, up, and down, the shift to 3D means there’s a near-infinite amount of potential places someone can explore, and there is no widely accepted standard for how characters traverse. This issue can be compounded in games like Minecraft where a player may be exploring dark corridors underground without many options for pathfinding beyond trailing proverbial breadcrumbs....