Elden Ring is going to feature a much bigger and more open world than the previous entries in the Souls series, and players will be able to approach each area in different areas.
Speaking with IGN, From Software’s Hidetaka Miyazaki talked about the game’s progression system, confirming the developer wanted to give players a free level of progression and exploration. Not all of the areas will be available at the beginning of the game, but players will have different ways to approach each area.
In Elden Ring, players will be able to enjoy a much higher level of freedom when building their character as well, as it will be possible to combine different skills with different weapons, unlike Dark Souls 3 where Weapon Arts were tied to weapons. The now-classic Stamina bar will also be back, but it will feel less restrictive.
Elden Ring is going to feel different than previous entries in the series also thanks to George R.R. Martin’s involvement. According to Hidetaka Miyazaki, he is the one that came up with The Lands Between name, and that many other things wouldn’t have been possible without him.
You’re free to combine your different skills with different weapons. You’re free to build your character with different weapons and equipment. You’re free to learn magic as well. We think the build customization is going to be even richer and even more varied than before.
Elden Ring launches on PC, PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, and Xbox One on January 21st, 2022