Dying Light 2 recently suffered yet another delay as Techland moved the game from the previous December 7th, 2021 date to February 4th, 2022.

In an interview published in the latest issue of EDGE magazine, Techland Lead Designer Tymon Smektala explained the reasons behind the delay.

Smektala then discussed the improved character progression systems, stating that all skills will be meaningful additions to the player’s arsenal in Dying Light 2.

It’s a case of needing a little bit more runway, or maybe even the control tower suggesting another approach to make the landing more clean. You have to think about the crew the same way you think about the passengers, you know.

The grappling hook is also different than the original one, which according to Smektala was bending the laws of physics a lot, a bit like Spider-Man’s web-shooting capabilities.

In the original some skills were filler, just tweaking attributes. In Dying Light 2, every skill is a game-changer. Almost every one gives you a new ability you can instantly try on enemies.

Dying Light 2 will be released for PC (with ray tracing and NVIDIA DLSS support), PlayStation 4, PlayStation 5, Xbox One, Xbox Series S|X, and Nintendo Switch via the cloud.

We understood the tool from the start of the project, and were trying to find a formula that would allow us to keep it, but also make it more supportive of the gameplay rather than overwriting it.